head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Dense top-down bullet-dodging that rewards memorised stage routes.

Execution · Practiced Mastery
A rail shooter testing reflex execution against fully memorisable enemy waves.
Pocky & Rocky leans Execution (Pure Mechanics); Star Fox leans Execution (Practiced Mastery).
Pocky & Rocky leans a little harder on execution, though the gap is small.
Pocky & Rocky
Dodging dense bullet patterns while aiming is everything
Star Fox
Dodging, shooting and barrel rolls on rails demand reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pocky & Rocky
Enemy waves and bosses are fully scripted
Star Fox
Every enemy wave is a fixed scripted pattern
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pocky & Rocky
Spawns are fixed per stage
Star Fox
Routes and spawns are deterministic per path
Star Fox leans a little harder on optimization, though the gap is small.
Pocky & Rocky
Memorising waves and managing slide-dodges optimises clears
Star Fox
Memorising wave patterns and route choices for score
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.