head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Solvable type-matchup and team-building math across a scripted adventure.

Optimization · Systems & Chaos
Managing willpower resources and armor-strip sequencing under narrative-driven attrition.
Pokémon Alpha Sapphire leans Optimization (Pure Optimization); The Banner Saga leans Optimization (Systems & Chaos).
The Banner Saga leans a little harder on execution, though the gap is small.
Pokémon Alpha Sapphire
Turn-based menus, zero physical ceiling
The Banner Saga
Turn-based; willpower spend timing is the sole execution nuance
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Alpha Sapphire
Campaign trainers are scripted; PvP is optional endgame
The Banner Saga
AI follows predictable threat-targeting logic
The Banner Saga leans a little harder on variance, though the gap is small.
Pokémon Alpha Sapphire
Encounters, abilities and catch rolls add mappable RNG
The Banner Saga
Armor/strength interaction and random narrative outcomes create variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Alpha Sapphire
Type math, breeding and team building are the core
The Banner Saga
Willpower economy and armor-strip sequencing are learnable solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.