head to head
Pokémon Blue VersionvsZork III: The Dungeon Master
Pokémon Blue Version leans Optimization (Pure Optimization); Zork III: The Dungeon Master leans Optimization (Pure Optimization).
Pokémon Blue VersionZork III: The Dungeon Master
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads1 vs 0
Pokémon Blue Version leans harder on reads: Trainer AI is fixed; only link battles add fleeting prediction
Variance3 vs 4
Zork III: The Dungeon Master leans harder on variance: Hidden rooms and timed events punish unmapped exploration
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

