head to head

Pokemon Conquest cover artvsSimCity (2013) cover art

Pokemon ConquestvsSimCity (2013)

Pokemon Conquest leans Optimization (Pure Optimization); SimCity (2013) leans Optimization (Pure Optimization).

EXECUTION0 /10READS1 /10VARIANCE3 /10OPTIMIZATION8 /10
Pokemon ConquestSimCity (2013)

Axis by axis

Execution0 vs 1

SimCity (2013) leans harder on execution: Mouse planning; no dexterity demands.

Reads1 vs 0

Pokemon Conquest leans harder on reads: Enemy warlords follow predictable AI

Variance3 vs 3

Even - both lean on variance about the same.

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Pokemon Conquest

full breakdown

SimCity (2013)