head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Building a team and exploiting type-matchup math against scripted trainers.

Optimization · Systems & Chaos
Managing willpower resources and armor-strip sequencing under narrative-driven attrition.
Pokémon LeafGreen Version leans Optimization (Pure Optimization); The Banner Saga leans Optimization (Systems & Chaos).
The Banner Saga leans a little harder on execution, though the gap is small.
Pokémon LeafGreen Version
Menu-driven turn battles demand no physical skill
The Banner Saga
Turn-based; willpower spend timing is the sole execution nuance
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon LeafGreen Version
Trainers are scripted; link battles are a side mode
The Banner Saga
AI follows predictable threat-targeting logic
The Banner Saga leans a little harder on variance, though the gap is small.
Pokémon LeafGreen Version
Wild encounters, catch rolls and crits add mappable RNG
The Banner Saga
Armor/strength interaction and random narrative outcomes create variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon LeafGreen Version
Type matchups and team building are the solvable core
The Banner Saga
Willpower economy and armor-strip sequencing are learnable solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.