head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Building a team and exploiting type-matchup math against scripted trainers.

Optimization · Systems & Chaos
Tactical RPG with procedural narrative and characters who age across campaigns.
Pokémon LeafGreen Version leans Optimization (Pure Optimization); Wildermyth leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon LeafGreen Version
Menu-driven turn battles demand no physical skill
Wildermyth
Turn-based tactics, no input precision.
Pokémon LeafGreen Version leans a little harder on reads, though the gap is small.
Pokémon LeafGreen Version
Trainers are scripted; link battles are a side mode
Wildermyth
Scripted enemy AI in tactical encounters.
Wildermyth leans a little harder on variance, though the gap is small.
Pokémon LeafGreen Version
Wild encounters, catch rolls and crits add mappable RNG
Wildermyth
Story events and gear rolls drive variety.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon LeafGreen Version
Type matchups and team building are the solvable core
Wildermyth
Ability synergies and positioning reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.