head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Action-leaning Pokémon spinoff about catching in real time across ancient Hisui.

Optimization · Pure Optimization
A gentle turn-based system easily solved by build and gear choices.
Pokémon Legends: Arceus leans Optimization (Pure Optimization); South Park: The Stick of Truth leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Legends: Arceus
Real-time dodging, sneaking, and aimed throws
South Park: The Stick of Truth
Timed attack and block prompts add light input demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Legends: Arceus
Wild and boss behavior is scripted
South Park: The Stick of Truth
Enemies follow fixed turn-based scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Legends: Arceus
Spawn tables and outbreak randomness
South Park: The Stick of Truth
Minor damage rolls; encounters are otherwise fixed
Pokémon Legends: Arceus leans a little harder on optimization, though the gap is small.
Pokémon Legends: Arceus
Research tasks and agile-strong style choices reward planning
South Park: The Stick of Truth
Build, gear and ability choices comfortably solve every fight
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.