head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Action-leaning Pokémon spinoff about catching in real time across ancient Hisui.

Optimization · Pure Optimization
Preparation-driven RPG combat where potions, builds and monster knowledge beat reflexes.
Pokémon Legends: Arceus leans Optimization (Pure Optimization); The Witcher: Enhanced Edition Director's Cut leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Legends: Arceus
Real-time dodging, sneaking, and aimed throws
The Witcher: Enhanced Edition Director's Cut
Rhythm-click combat is timing-light and forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Legends: Arceus
Wild and boss behavior is scripted
The Witcher: Enhanced Edition Director's Cut
Enemies follow fixed behaviours, nothing adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Legends: Arceus
Spawn tables and outbreak randomness
The Witcher: Enhanced Edition Director's Cut
Quest outcomes are scripted-but-unknown on a first playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Legends: Arceus
Research tasks and agile-strong style choices reward planning
The Witcher: Enhanced Edition Director's Cut
Alchemy prep, signs and talent builds decide every fight
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.