head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A real-time Pokemon adventure set entirely within a redeveloping Lumiose City, reviving Mega Evolution.

Optimization · Pure Optimization
A 2D sandbox where preparation and gear tiering carry boss fights.
Pokemon Legends: Z-A leans Optimization (Pure Optimization); Terraria leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokemon Legends: Z-A
Real-time battle positioning and dodge timing matter
Terraria
Boss fights require dodging and aim under pressure.
Pokemon Legends: Z-A leans a little harder on reads, though the gap is small.
Pokemon Legends: Z-A
Opponents follow patterns, not adaptive minds
Terraria
Bosses use scripted attacks; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pokemon Legends: Z-A
Wild spawns and catch outcomes stay random
Terraria
World seeds and loot drops randomized.
Terraria leans a little harder on optimization, though the gap is small.
Pokemon Legends: Z-A
Move loadouts and Mega strategy drive progress
Terraria
Gear progression and arena prep solve every boss.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.