head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A real-time Pokemon adventure set entirely within a redeveloping Lumiose City, reviving Mega Evolution.

Optimization · Pure Optimization
A free-form fantasy RPG where skill-leveling and spell-craft builds dominate.
Pokemon Legends: Z-A leans Optimization (Pure Optimization); The Elder Scrolls IV: Oblivion leans Optimization (Pure Optimization).
Pokemon Legends: Z-A leans a little harder on execution, though the gap is small.
Pokemon Legends: Z-A
Real-time battle positioning and dodge timing matter
The Elder Scrolls IV: Oblivion
Real-time swing and block, modest demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokemon Legends: Z-A
Opponents follow patterns, not adaptive minds
The Elder Scrolls IV: Oblivion
Scripted enemies
Pokemon Legends: Z-A leans a little harder on variance, though the gap is small.
Pokemon Legends: Z-A
Wild spawns and catch outcomes stay random
The Elder Scrolls IV: Oblivion
Loot and level-scaling rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokemon Legends: Z-A
Move loadouts and Mega strategy drive progress
The Elder Scrolls IV: Oblivion
Skill leveling, spell crafting, exploit-prone builds
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.