head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
Assembling gacha-drawn trainer teams and solving scripted battle stages with synergy math.

Optimization · Pure Optimization
A detective adventure about gathering evidence and assembling deduction chains across six cases.
Pokémon Masters leans Optimization (Systems & Chaos); Sherlock Holmes: Crimes & Punishments leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Masters
Tapping moves in real-time-lite combat, minimal dexterity
Sherlock Holmes: Crimes & Punishments
Minor minigames, no real dexterity ceiling
Pokémon Masters leans a little harder on reads, though the gap is small.
Pokémon Masters
AI opponents follow fixed scripts
Sherlock Holmes: Crimes & Punishments
Suspects are scripted, nothing adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Masters
Sync pair gacha pulls gate your roster
Sherlock Holmes: Crimes & Punishments
Clues are hidden but fixed until discovered
Sherlock Holmes: Crimes & Punishments leans a little harder on optimization, though the gap is small.
Pokémon Masters
Team synergy and gauge management solve each stage
Sherlock Holmes: Crimes & Punishments
Deduction chains have correct solvable answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.