head to head
Pokémon MoonvsTotally Accurate Battle Simulator
Pokémon Moon leans Optimization (Pure Optimization); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).
Pokémon MoonTotally Accurate Battle Simulator
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 0
Pokémon Moon leans harder on reads: Scripted trials and trainers; competitive play is a niche mode
Variance4 vs 5
Totally Accurate Battle Simulator leans harder on variance: Wobbly physics makes identical setups resolve differently
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

