head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A beloved story-driven Mystery Dungeon RPG where you play as a Pokémon exploring randomized dungeons.

Optimization · Systems & Chaos
A physics sandbox where you place wobbly armies and watch ragdoll battles resolve themselves.
Pokémon Mystery Dungeon: Explorers of Sky leans Optimization (Systems & Chaos); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Mystery Dungeon: Explorers of Sky
Turn-based; no dexterity
Totally Accurate Battle Simulator
Place units then watch; no hands required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Mystery Dungeon: Explorers of Sky
No adaptive opponent
Totally Accurate Battle Simulator
No adaptive opponent in campaign sandbox
Pokémon Mystery Dungeon: Explorers of Sky leans a little harder on variance, though the gap is small.
Pokémon Mystery Dungeon: Explorers of Sky
Random floors and item luck, cushioned by forgiving design
Totally Accurate Battle Simulator
Wobbly physics makes identical setups resolve differently
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Mystery Dungeon: Explorers of Sky
Type matchups, recruiting, and move sets are solvable
Totally Accurate Battle Simulator
Unit counters and placement solve each scenario
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Pokémon Mystery Dungeon: Explorers of Sky →
full breakdown
Totally Accurate Battle Simulator →