head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A gentle remake of the original Pokémon Mystery Dungeon rescue adventures with modern conveniences.

Optimization · Pure Optimization
A breezy dungeon-crawling loot game about builds and ever-better randomized gear.
Pokémon Mystery Dungeon: Rescue Team DX leans Optimization (Systems & Chaos); Torchlight leans Optimization (Pure Optimization).
Torchlight leans a little harder on execution, though the gap is small.
Pokémon Mystery Dungeon: Rescue Team DX
Turn-based with auto-modes; no dexterity
Torchlight
Click-to-kill combat with minimal mechanical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Mystery Dungeon: Rescue Team DX
No adaptive opponent
Torchlight
Solo dungeon crawl, no adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Mystery Dungeon: Rescue Team DX
Random dungeons softened by generous remake systems
Torchlight
Randomized loot and dungeon layouts gate power
Torchlight leans a little harder on optimization, though the gap is small.
Pokémon Mystery Dungeon: Rescue Team DX
Team building and rare qualities reward planning
Torchlight
Build paths and gear stats are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.