head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A gentle remake of the original Pokémon Mystery Dungeon rescue adventures with modern conveniences.

Optimization · Pure Optimization
Advancing a colonial island through history while optimizing production and appeasing fixed-script factions.
Pokémon Mystery Dungeon: Rescue Team DX leans Optimization (Systems & Chaos); Tropico 5 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Mystery Dungeon: Rescue Team DX
Turn-based with auto-modes; no dexterity
Tropico 5
Interface-driven play with no physical execution ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Mystery Dungeon: Rescue Team DX
No adaptive opponent
Tropico 5
Factions and superpowers follow scripted logic
Pokémon Mystery Dungeon: Rescue Team DX leans a little harder on variance, though the gap is small.
Pokémon Mystery Dungeon: Rescue Team DX
Random dungeons softened by generous remake systems
Tropico 5
War outcomes and election swings carry hidden randomness
Tropico 5 leans a little harder on optimization, though the gap is small.
Pokémon Mystery Dungeon: Rescue Team DX
Team building and rare qualities reward planning
Tropico 5
Era progression and economic chains reward systematic planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.