head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Grinding random stone drops into stat loadouts that auto-battles then resolve.

Optimization · Pure Optimization
A noir management game where a corrupt retiring police chief juggles dispatches, mobsters, and money.
Pokémon Quest leans Optimization (Systems & Chaos); This Is the Police leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Quest
Auto-battling needs only occasional taps
This Is the Police
Menu-driven dispatching, no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Quest
Wild cube Pokémon follow simple scripts
This Is the Police
Mob and city events are scripted
Pokémon Quest leans a little harder on variance, though the gap is small.
Pokémon Quest
Cooking ingredients and stone drops are random
This Is the Police
Call outcomes and officer rolls are uncertain
This Is the Police leans a little harder on optimization, though the gap is small.
Pokémon Quest
Power stone loadouts and team stats decide expeditions
This Is the Police
Staffing, dispatch triage, and cash management solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.