head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A DS spin-off where you befriend wild Pokemon by drawing unbroken loops around them with the stylus.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Pokemon Ranger leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokemon Ranger
Circling Pokemon with the stylus without breaking the loop
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Pokemon Ranger leans a little harder on reads, though the gap is small.
Pokemon Ranger
Capture targets move on set patterns
Super Mario World
Scripted Koopas adapt to nothing
Pokemon Ranger leans a little harder on variance, though the gap is small.
Pokemon Ranger
Movement patterns vary slightly per attempt
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokemon Ranger
Poke Assist choices and capture order help
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.