head to head

Pokémon Shuffle cover artvsSherlock Holmes: Crimes & Punishments cover art

Pokémon ShufflevsSherlock Holmes: Crimes & Punishments

Pokémon Shuffle leans Optimization (Systems & Chaos); Sherlock Holmes: Crimes & Punishments leans Optimization (Pure Optimization).

EXECUTION1 /10READS0 /10VARIANCE5 /10OPTIMIZATION7 /10
Pokémon ShuffleSherlock Holmes: Crimes & Punishments

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance5 vs 4

Pokémon Shuffle leans harder on variance: Board refills and drop RNG sway clear attempts

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Pokémon Shuffle

full breakdown

Sherlock Holmes: Crimes & Punishments