head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
N64 arena battler where rental and imported Pokemon fight in 3D tournaments and mini-games.

Optimization · Systems & Chaos
Turn-based squad tactics managing dice odds and positioning in 40K corridors.
Pokemon Stadium 2 leans Optimization (Systems & Chaos); Space Crusade leans Optimization (Systems & Chaos).
Space Crusade leans a little harder on execution, though the gap is small.
Pokemon Stadium 2
Menu-driven turn battles; no physical demands
Space Crusade
Turn-based - no twitch demands at all
Pokemon Stadium 2 leans a little harder on reads, though the gap is small.
Pokemon Stadium 2
Human PvP cups reward prediction; AI cups are mappable
Space Crusade
Multiplayer rewards limited reading of opponent moves
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pokemon Stadium 2
Accuracy rolls, crits, rental rosters add randomness
Space Crusade
Dice rolls drive combat outcomes significantly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokemon Stadium 2
Team building, movesets, type matchups are solvable
Space Crusade
Squad composition, positioning and mission tactics are the core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.