head to head
Pokémon Trading Card GamevsRough Justice: '84
Pokémon Trading Card Game leans Optimization (Systems & Chaos); Rough Justice: '84 leans Optimization (Systems & Chaos).
Pokémon Trading Card GameRough Justice: '84
Axis by axis
Execution0 vs 1
Rough Justice: '84 leans harder on execution: Board-game clicks with no time pressure
Reads1 vs 0
Pokémon Trading Card Game leans harder on reads: AI duelists play fixed strategies
Variance6 vs 6
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

