head to head

Pokémon Trading Card Game cover artvsRough Justice: '84 cover art

Pokémon Trading Card GamevsRough Justice: '84

Pokémon Trading Card Game leans Optimization (Systems & Chaos); Rough Justice: '84 leans Optimization (Systems & Chaos).

EXECUTION0 /10READS1 /10VARIANCE6 /10OPTIMIZATION7 /10
Pokémon Trading Card GameRough Justice: '84

Axis by axis

Execution0 vs 1

Rough Justice: '84 leans harder on execution: Board-game clicks with no time pressure

Reads1 vs 0

Pokémon Trading Card Game leans harder on reads: AI duelists play fixed strategies

Variance6 vs 6

Even - both lean on variance about the same.

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Pokémon Trading Card Game

full breakdown

Rough Justice: '84