head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Generous team-building optimisation against fixed Kalos trainers.

Optimization · Pure Optimization
Long-horizon empire optimization over a randomly dealt but mappable map.
Pokémon Y leans Optimization (Pure Optimization); Sid Meier's Civilization leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Y
Turn-based menus have no physical ceiling
Sid Meier's Civilization
Turn-based clicking, zero physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Y
Campaign trainers are scripted; online play is a separate pursuit
Sid Meier's Civilization
AI leaders follow mappable personalities, not adaptive minds
Sid Meier's Civilization leans a little harder on variance, though the gap is small.
Pokémon Y
Encounters and rolls add bounded, mappable randomness
Sid Meier's Civilization
Map generation and combat rolls hide early information
Sid Meier's Civilization leans a little harder on optimization, though the gap is small.
Pokémon Y
Mega evolutions and EV tools make optimisation the core
Sid Meier's Civilization
Tech routing, expansion and economy are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.