head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Competitive PvP
Pokémon fighting game built on a rock-paper-scissors attack triangle across dual phases.

Execution · Competitive PvP
The foundational test of fighting-game execution and human prediction at speed.
Pokkén Tournament leans Reads (Competitive PvP); Street Fighter II' Turbo leans Execution (Competitive PvP).
Street Fighter II' Turbo leans a little harder on execution, though the gap is small.
Pokkén Tournament
Combos and phase-shift punishes need clean hands
Street Fighter II' Turbo
Charge timing and anti-air reactions at turbo speed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokkén Tournament
Triangle attack system is live mind-gaming
Street Fighter II' Turbo
Fireball-trap mind games against an adapting human are the essence
Pokkén Tournament leans a little harder on variance, though the gap is small.
Pokkén Tournament
Deterministic outside support timing
Street Fighter II' Turbo
Twelve public movesets, nothing hidden
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokkén Tournament
Frame data and matchup study reward labbing
Street Fighter II' Turbo
Matchup theory and spacing fundamentals were codified here
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.