head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A meta puzzle box testing curiosity and one-time discovery more than any repeatable skill.

Optimization · Practiced Mastery
Slow-burn revenge adventure built on daily routines, detective legwork, and QTEs in 1986 Yokosuka.
Pony Island leans Optimization (Practiced Mastery); Shenmue leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pony Island
Light arcade hopping segments with low demands
Shenmue
QTEs and light brawling demand modest timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pony Island
The devil's tricks are authored scripts, not adaptation
Shenmue
NPCs run daily scripts; nothing adapts to you
Pony Island leans a little harder on variance, though the gap is small.
Pony Island
Meta twists are hidden information that spend on first reveal
Shenmue
First playthrough leans on not knowing schedules and clues
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pony Island
Code-tinkering puzzles have fixed discoverable solutions
Shenmue
Clue order, NPC schedules, and move training are fully mappable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.