head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A meta puzzle box testing curiosity and one-time discovery more than any repeatable skill.

Optimization · Practiced Mastery
A physics-based sandbox testing casual challenge completion in an open playground.
Pony Island leans Optimization (Practiced Mastery); SpongeBob SquarePants: The Patrick Star Game leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pony Island
Light arcade hopping segments with low demands
SpongeBob SquarePants: The Patrick Star Game
Casual third-person controls with low precision demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pony Island
The devil's tricks are authored scripts, not adaptation
SpongeBob SquarePants: The Patrick Star Game
Solo sandbox, no opponent to model
Pony Island leans a little harder on variance, though the gap is small.
Pony Island
Meta twists are hidden information that spend on first reveal
SpongeBob SquarePants: The Patrick Star Game
Physics chaos adds light unpredictability
Pony Island leans a little harder on optimization, though the gap is small.
Pony Island
Code-tinkering puzzles have fixed discoverable solutions
SpongeBob SquarePants: The Patrick Star Game
Completing challenges and using items is the playful loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.