head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
RTS-flavoured god game where a shaman terraforms planets and rains fire on rivals.

Optimization · Pure Optimization
A cult-classic vampire RPG won by discipline choice and skill-check routing.
Populous: The Beginning leans Optimization (Pure Optimization); Vampire: The Masquerade - Bloodlines leans Optimization (Pure Optimization).
Populous: The Beginning leans a little harder on execution, though the gap is small.
Populous: The Beginning
Spell timing and unit micro demand real-time hands.
Vampire: The Masquerade - Bloodlines
Janky hybrid combat, low demand
Populous: The Beginning leans a little harder on reads, though the gap is small.
Populous: The Beginning
Multiplayer shaman duels involve some opponent prediction.
Vampire: The Masquerade - Bloodlines
Scripted NPCs
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Populous: The Beginning
Unscouted terrain and totems hide briefly.
Vampire: The Masquerade - Bloodlines
Hidden dice under skill checks
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Populous: The Beginning
Mana ramp, building order and spell economy are solvable.
Vampire: The Masquerade - Bloodlines
Discipline, feeding, build routing central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.