head to head
Neither is simply harder - they are hard in different places. Portal 2 demands more optimization; Sunrider: Liberation Day demands more variance.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.

Optimization · Pure Optimization
A turn-based tactics visual novel testing target priority and ability management.
Portal 2 leans Optimization (Pure Optimization); Sunrider: Liberation Day leans Optimization (Pure Optimization).
Portal 2 leans a little harder on execution, though the gap is small.
Portal 2
Portal placement requires some precision but timing is lenient.
Sunrider: Liberation Day
Menu-driven attacks, no twitch element
Sunrider: Liberation Day leans clearly harder on reads.
Portal 2
No opponent; puzzles are static.
Sunrider: Liberation Day
Enemy AI is scripted, not adaptive prediction
Sunrider: Liberation Day leans clearly harder on variance.
Portal 2
Puzzles are deterministic with no randomness.
Sunrider: Liberation Day
Hit and accuracy rolls add measured randomness
Portal 2 leans clearly harder on optimization.
Portal 2
Solving the puzzle's logic IS the entire game.
Sunrider: Liberation Day
Targeting priority and resource management decides battles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.