head to head
Neither is simply harder - they are hard in different places. Portal 2 demands more optimization; Syberia 3 demands more variance.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.

Optimization · Pure Optimization
A visually ambitious sequel with simplified puzzles testing basic environmental observation.
Portal 2 leans Optimization (Pure Optimization); Syberia 3 leans Optimization (Pure Optimization).
Portal 2 leans clearly harder on execution.
Portal 2
Portal placement requires some precision but timing is lenient.
Syberia 3
3D navigation is clunky but never a skill barrier
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Portal 2
No opponent; puzzles are static.
Syberia 3
Scripted antagonists with no adaptive behaviour
Syberia 3 leans clearly harder on variance.
Portal 2
Puzzles are deterministic with no randomness.
Syberia 3
Some hidden paths add minor exploration uncertainty
Portal 2 leans clearly harder on optimization.
Portal 2
Solving the puzzle's logic IS the entire game.
Syberia 3
Streamlined puzzle design compared to predecessors; solutions come faster
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.