head to head
Wizardry: Tale of the Forsaken Land asks more than Portal 2, and the gap is variance.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.

Optimization · Pure Optimization
A classic dungeon-crawling RPG demanding careful party and resource management.
Portal 2 leans Optimization (Pure Optimization); Wizardry: Tale of the Forsaken Land leans Optimization (Pure Optimization).
Portal 2 leans a little harder on execution, though the gap is small.
Portal 2
Portal placement requires some precision but timing is lenient.
Wizardry: Tale of the Forsaken Land
turn-based menu combat, no physical skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Portal 2
No opponent; puzzles are static.
Wizardry: Tale of the Forsaken Land
fixed dungeon monsters, no adaptive opponent
Wizardry: Tale of the Forsaken Land leans clearly harder on variance.
Portal 2
Puzzles are deterministic with no randomness.
Wizardry: Tale of the Forsaken Land
random encounters, loot and hit-chance rolls
Portal 2 leans a little harder on optimization, though the gap is small.
Portal 2
Solving the puzzle's logic IS the entire game.
Wizardry: Tale of the Forsaken Land
party building, dungeon mapping, stat optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.