head to head
Neither is simply harder - they are hard in different places. Portal 2 demands more execution; Zork III: The Dungeon Master demands more variance.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.

Optimization · Pure Optimization
A text adventure testing puzzle deduction and mapping hidden dungeon logic.
Portal 2 leans Optimization (Pure Optimization); Zork III: The Dungeon Master leans Optimization (Pure Optimization).
Portal 2 leans clearly harder on execution.
Portal 2
Portal placement requires some precision but timing is lenient.
Zork III: The Dungeon Master
Typing commands has no physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Portal 2
No opponent; puzzles are static.
Zork III: The Dungeon Master
No adaptive opponent anywhere in the dungeon
Zork III: The Dungeon Master leans clearly harder on variance.
Portal 2
Puzzles are deterministic with no randomness.
Zork III: The Dungeon Master
Hidden rooms and timed events punish unmapped exploration
Portal 2 leans a little harder on optimization, though the gap is small.
Portal 2
Solving the puzzle's logic IS the entire game.
Zork III: The Dungeon Master
Puzzle solutions and routing are fully solvable with knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.