head to head
Neither is simply harder - they are hard in different places. Portal demands more execution; Sid Meier's Civilization IV demands more variance.

Optimization · Pure Optimization
The portal-gun puzzle game whose solutions are everything.

Optimization · Pure Optimization
Deep empire optimisation over a hidden map against mappable AI.
Portal leans Optimization (Pure Optimization); Sid Meier's Civilization IV leans Optimization (Pure Optimization).
Portal leans clearly harder on execution.
Portal
Portal placement timing modest.
Sid Meier's Civilization IV
Turn-based clicks have no physical ceiling
Sid Meier's Civilization IV leans clearly harder on reads.
Portal
No adversary modeling player.
Sid Meier's Civilization IV
Human multiplayer adds diplomacy reads; AI is mappable
Sid Meier's Civilization IV leans clearly harder on variance.
Portal
Deterministic chambers; no randomness.
Sid Meier's Civilization IV
Map generation and unrevealed terrain drive early decisions
Sid Meier's Civilization IV leans a little harder on optimization, though the gap is small.
Portal
Pure puzzle-solving optimization.
Sid Meier's Civilization IV
Tech paths, tile yields and expansion math dominate outcomes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.