head to head
System Shock 2 asks more than Portal, and the gap is variance.

Optimization · Pure Optimization
The portal-gun puzzle game whose solutions are everything.

Optimization · Pure Optimization
An immersive-sim RPG demanding intricate build optimisation and resource management aboard a hostile alien-infested starship.
Portal leans Optimization (Pure Optimization); System Shock 2 leans Optimization (Pure Optimization).
System Shock 2 leans clearly harder on execution.
Portal
Portal placement timing modest.
System Shock 2
Weapon degradation and limited stats moderate the raw aim ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Portal
No adversary modeling player.
System Shock 2
All enemies are scripted with fixed patrol and attack routines
System Shock 2 leans clearly harder on variance.
Portal
Deterministic chambers; no randomness.
System Shock 2
Random loot locations and psi powers introduce run-to-run variance
System Shock 2 leans a little harder on optimization, though the gap is small.
Portal
Pure puzzle-solving optimization.
System Shock 2
Deep build tree and resource conservation define the entire skill ceiling
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.