head to head
Tenchu: Shadow Assassins asks more than Portal, and the gap is variance.

Optimization · Pure Optimization
The portal-gun puzzle game whose solutions are everything.

Optimization · Pure Optimization
The Wii and PSP entry reworking Tenchu into deliberate puzzle-flavored shadow stealth.
Portal leans Optimization (Pure Optimization); Tenchu: Shadow Assassins leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Portal
Portal placement timing modest.
Tenchu: Shadow Assassins
Simplified controls shift weight off raw dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Portal
No adversary modeling player.
Tenchu: Shadow Assassins
Guards follow rigid scripted vision cones
Tenchu: Shadow Assassins leans clearly harder on variance.
Portal
Deterministic chambers; no randomness.
Tenchu: Shadow Assassins
Little randomness once a level is scouted
Portal leans a little harder on optimization, though the gap is small.
Portal
Pure puzzle-solving optimization.
Tenchu: Shadow Assassins
Shadow paths and tool use make missions puzzle-like
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.