head to head
Thief asks more than Portal, and the gap is variance.

Optimization · Pure Optimization
The portal-gun puzzle game whose solutions are everything.

Optimization · Pure Optimization
Planning stealth routes around fully mappable guard patterns.
Portal leans Optimization (Pure Optimization); Thief leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Portal
Portal placement timing modest.
Thief
Movement timing matters but shadows forgive imprecision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Portal
No adversary modeling player.
Thief
Guards patrol fixed routes with mappable vision cones
Thief leans clearly harder on variance.
Portal
Deterministic chambers; no randomness.
Thief
Patrol layouts are scripted-but-unknown on first entry
Portal leans a little harder on optimization, though the gap is small.
Portal
Pure puzzle-solving optimization.
Thief
Route planning around guard patterns is the whole game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.