head to head
Tower of Time asks more than Portal, and the gap is variance.

Optimization · Pure Optimization
The portal-gun puzzle game whose solutions are everything.

Optimization · Pure Optimization
Solving designed encounters through party builds and pause-driven tactical positioning.
Portal leans Optimization (Pure Optimization); Tower of Time leans Optimization (Pure Optimization).
Portal leans a little harder on execution, though the gap is small.
Portal
Portal placement timing modest.
Tower of Time
Real-time pause combat needs some micro, never twitch mastery
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Portal
No adversary modeling player.
Tower of Time
Enemy waves are scripted encounters
Tower of Time leans clearly harder on variance.
Portal
Deterministic chambers; no randomness.
Tower of Time
Dungeon contents are fixed once seen
Portal leans a little harder on optimization, though the gap is small.
Portal
Pure puzzle-solving optimization.
Tower of Time
Party builds, skill synergies and time-manipulation tactics solve fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.