head to head
Neither is simply harder - they are hard in different places. Portal demands more execution; Wartales demands more variance.

Optimization · Pure Optimization
The portal-gun puzzle game whose solutions are everything.

Optimization · Pure Optimization
An open-world mercenary management RPG with grid-based tactical battles.
Portal leans Optimization (Pure Optimization); Wartales leans Optimization (Pure Optimization).
Portal leans clearly harder on execution.
Portal
Portal placement timing modest.
Wartales
Turn-based tactics; no dexterity involved
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Portal
No adversary modeling player.
Wartales
Bandit AI follows predictable scripts
Wartales leans clearly harder on variance.
Portal
Deterministic chambers; no randomness.
Wartales
Loot, recruits, and region events add hidden state
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Portal
Pure puzzle-solving optimization.
Wartales
Party economy, professions, and positioning are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.