head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Twitch Chaos
An open-world provocation sandbox where escalating NPC reactions reward creative routing more than precise gunplay.

Execution · Twitch Chaos
One-touch reflex timing against procedurally generated obstacle streams.
Postal 2 leans Execution (Twitch Chaos); Zombie Tsunami leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Postal 2
First-person gunplay and melee require moderate aim under escalating chaos
Zombie Tsunami
One-touch jump timing for a growing horde is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Postal 2
NPCs react to player actions but follow scripted response trees
Zombie Tsunami
No opponent - obstacles are procedural
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Postal 2
NPC crowd reactions and police escalation introduce real run variability
Zombie Tsunami
Procedural level generation decides what each run offers
Postal 2 leans a little harder on optimization, though the gap is small.
Postal 2
Errand routing and weapon selection provide a shallow planning layer
Zombie Tsunami
Upgrade spending is a thin meta layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.