head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
An alchemy sim where mapping the potion-crafting system is the entire game.

Optimization · Pure Optimization
An absurdist road-trip puzzle game testing comfort with wildly lateral inventory logic.
Potion Craft leans Optimization (Pure Optimization); Sam & Max: Hit the Road leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Potion Craft
no reflex skill, mostly menu-based crafting
Sam & Max: Hit the Road
Cursor-driven; no reflexes tested at any point
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Potion Craft
customers aren't adaptive opponents
Sam & Max: Hit the Road
Episodic comedy adventure with no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Potion Craft
ingredient rolls add some unpredictability
Sam & Max: Hit the Road
Carnival mini-games add slight randomness but are trivial
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Potion Craft
potion-map navigation is a solvable system
Sam & Max: Hit the Road
Absurdist puzzle chains are fully solvable with lateral thinking
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.