head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Execution on the ball plus constant prediction of the other player's shape.

Execution · Competitive PvP
Accessible large-scale shooting with light prediction against human players.
Pro Evolution Soccer 2009 leans Execution (Competitive PvP); Star Wars Battlefront leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 2009
Close control and finishing windows demand stick precision
Star Wars Battlefront
Aimbot dominates blaster fights despite generous hitboxes
Pro Evolution Soccer 2009 leans a little harder on reads, though the gap is small.
Pro Evolution Soccer 2009
Online and couch opponents adjust tactics against you
Star Wars Battlefront
Human lobbies add modest positional prediction
Star Wars Battlefront leans a little harder on variance, though the gap is small.
Pro Evolution Soccer 2009
Ricochets and keeper parries add small randomness
Star Wars Battlefront
Power-up pickups and spawn flow inject chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 2009
Squad setup and tactical sliders reward preparation
Star Wars Battlefront
Objective timing and pickup control reward learned routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.