head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Execution on the ball plus constant prediction of the other player's shape.

Execution · Competitive PvP
An early 3D soccer sim testing ball control and play against opponents.
Pro Evolution Soccer 2009 leans Execution (Competitive PvP); VR Soccer leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 2009
Close control and finishing windows demand stick precision
VR Soccer
Controlling players, passing and shooting needs timing
Pro Evolution Soccer 2009 leans a little harder on reads, though the gap is small.
Pro Evolution Soccer 2009
Online and couch opponents adjust tactics against you
VR Soccer
Human opponents read passes and feints adaptively
VR Soccer leans a little harder on variance, though the gap is small.
Pro Evolution Soccer 2009
Ricochets and keeper parries add small randomness
VR Soccer
Ball physics and outcomes carry sports randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 2009
Squad setup and tactical sliders reward preparation
VR Soccer
Formation and play strategy matter modestly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.