head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
Execution on the ball plus constant prediction of the other player's shape.

Execution · Competitive PvP
An arcade hockey game testing puck control and prediction against opponents.
Pro Evolution Soccer 2009 leans Execution (Competitive PvP); Wayne Gretzky's 3D Hockey '98 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 2009
Close control and finishing windows demand stick precision
Wayne Gretzky's 3D Hockey '98
Skating, passing and shot timing decides plays
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 2009
Online and couch opponents adjust tactics against you
Wayne Gretzky's 3D Hockey '98
Human opponents juke and fake, demanding prediction
Wayne Gretzky's 3D Hockey '98 leans a little harder on variance, though the gap is small.
Pro Evolution Soccer 2009
Ricochets and keeper parries add small randomness
Wayne Gretzky's 3D Hockey '98
Puck deflections and goalie outcomes add chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 2009
Squad setup and tactical sliders reward preparation
Wayne Gretzky's 3D Hockey '98
Line management and play tactics run underneath
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.