head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Execution on the ball plus constant prediction of the other player's shape.

Execution · Competitive PvP
Reversal-timing duels where reading a human opponent's pacing decides matches.
Pro Evolution Soccer 2009 leans Execution (Competitive PvP); WWE 2K16 leans Execution (Competitive PvP).
Pro Evolution Soccer 2009 leans a little harder on execution, though the gap is small.
Pro Evolution Soccer 2009
Close control and finishing windows demand stick precision
WWE 2K16
Reversal timing windows are the core physical test
Pro Evolution Soccer 2009 leans a little harder on reads, though the gap is small.
Pro Evolution Soccer 2009
Online and couch opponents adjust tactics against you
WWE 2K16
Human opponents bait reversals and vary move timing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 2009
Ricochets and keeper parries add small randomness
WWE 2K16
Some grapple and AI randomness colours matches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 2009
Squad setup and tactical sliders reward preparation
WWE 2K16
Move-set knowledge and match pacing are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.