head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Execution on the ball plus constant prediction of the other player's shape.

Execution · Pure Mechanics
A timing-based wrestling game where reversal windows and combo execution are the skill floor.
Pro Evolution Soccer 2009 leans Execution (Competitive PvP); WWE 2K25 leans Execution (Pure Mechanics).
WWE 2K25 leans a little harder on execution, though the gap is small.
Pro Evolution Soccer 2009
Close control and finishing windows demand stick precision
WWE 2K25
Reversals and pin minigames hinge on precise timing windows
Pro Evolution Soccer 2009 leans a little harder on reads, though the gap is small.
Pro Evolution Soccer 2009
Online and couch opponents adjust tactics against you
WWE 2K25
Human opponents create some unpredictability but patterns are shallow
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 2009
Ricochets and keeper parries add small randomness
WWE 2K25
Very little RNG; match outcomes follow inputs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 2009
Squad setup and tactical sliders reward preparation
WWE 2K25
Moveset building and stamina management have learnable optimal choices
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.