head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
Execution on the ball plus constant prediction of the other player's shape.

Execution · Competitive PvP
Beloved PS2 wrestler combining fast arcade grappling with body-part damage and deep rosters.
Pro Evolution Soccer 2009 leans Execution (Competitive PvP); WWE SmackDown! Here Comes the Pain leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 2009
Close control and finishing windows demand stick precision
WWE SmackDown! Here Comes the Pain
Fast grapple chains and counter timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 2009
Online and couch opponents adjust tactics against you
WWE SmackDown! Here Comes the Pain
Versus play rewards predicting counter attempts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 2009
Ricochets and keeper parries add small randomness
WWE SmackDown! Here Comes the Pain
Minor random elements in matches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 2009
Squad setup and tactical sliders reward preparation
WWE SmackDown! Here Comes the Pain
Body-damage targeting and move knowledge are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.