head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
The peak-era Konami football game prized for weighty, skill-driven match play.

Execution · Competitive PvP
Round-based gunfights where aim and predicting human site plays carry games.
Pro Evolution Soccer 6 leans Execution (Competitive PvP); Rogue Company leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 6
First touch, through balls, and dribbles demand precise control
Rogue Company
Third-person gunfights and movement decide rounds
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 6
Versus matches are constant feint and positioning prediction
Rogue Company
Round-based PvP rewards predicting site hits and peeks
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 6
Deflections and keeper spills add light randomness
Rogue Company
Mild spread and ability randomness only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 6
Formations and player roles are studyable
Rogue Company
Economy buys and ability synergies are learnable structure
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.