head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A football management sim about running a club.

Optimization · Pure Optimization
Scheduling training, decay and skill counters in a solvable management loop.
Pro Evolution Soccer Management leans Optimization (Pure Optimization); Punch Club leans Optimization (Pure Optimization).
Punch Club leans a little harder on execution, though the gap is small.
Pro Evolution Soccer Management
no direct on-pitch input
Punch Club
Fights resolve automatically; you never throw a punch
Pro Evolution Soccer Management leans a little harder on reads, though the gap is small.
Pro Evolution Soccer Management
AI opposing managers barely adapt
Punch Club
Opponents are stat blocks with fixed styles, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer Management
match simulation randomness
Punch Club
Fight dice rolls and event pop-ups add noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer Management
squad building and tactics fully solvable
Punch Club
Stat decay scheduling and skill-tree counters are the entire game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.