head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Gentleman puzzler solves a village full of standalone brainteasers.

Optimization · Pure Optimization
An absurdist road-trip puzzle game testing comfort with wildly lateral inventory logic.
Professor Layton and the Curious Village leans Optimization (Pure Optimization); Sam & Max: Hit the Road leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Professor Layton and the Curious Village
Stylus taps only; no dexterity pressure at all
Sam & Max: Hit the Road
Cursor-driven; no reflexes tested at any point
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Professor Layton and the Curious Village
No opponent, adaptive or otherwise
Sam & Max: Hit the Road
Episodic comedy adventure with no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Professor Layton and the Curious Village
Puzzle answers are hidden until reasoned out, then fixed
Sam & Max: Hit the Road
Carnival mini-games add slight randomness but are trivial
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Professor Layton and the Curious Village
Every brainteaser has one clean solvable answer
Sam & Max: Hit the Road
Absurdist puzzle chains are fully solvable with lateral thinking
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.