head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Gentleman puzzler solves a village full of standalone brainteasers.

Optimization · Pure Optimization
A self-aware mystery adventure testing systematic multi-character puzzle solving in a classic idiom.
Professor Layton and the Curious Village leans Optimization (Pure Optimization); Thimbleweed Park leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Professor Layton and the Curious Village
Stylus taps only; no dexterity pressure at all
Thimbleweed Park
Classic SCUMM-style interface with no twitch elements
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Professor Layton and the Curious Village
No opponent, adaptive or otherwise
Thimbleweed Park
Scripted mystery narrative; NPCs never adapt to player choices
Professor Layton and the Curious Village leans a little harder on variance, though the gap is small.
Professor Layton and the Curious Village
Puzzle answers are hidden until reasoned out, then fixed
Thimbleweed Park
Deterministic puzzles throughout the game
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Professor Layton and the Curious Village
Every brainteaser has one clean solvable answer
Thimbleweed Park
Multi-character inventory puzzles demand systematic causal reasoning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.