head to head
Professor Layton and the Curious VillagevsZork: Grand Inquisitor
Professor Layton and the Curious Village leans Optimization (Pure Optimization); Zork: Grand Inquisitor leans Optimization (Pure Optimization).
Professor Layton and the Curious VillageZork: Grand Inquisitor
Axis by axis
Execution1 vs 0
Professor Layton and the Curious Village leans harder on execution: Stylus taps only; no dexterity pressure at all
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Professor Layton and the Curious Village leans harder on variance: Puzzle answers are hidden until reasoned out, then fixed
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

