head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Simulation driving precision underpinned by setup tuning and race strategy.

Execution · Practiced Mastery
A customizable Jedi action game centered on deep lightsaber combat.
Project CARS leans Execution (Practiced Mastery); Star Wars Jedi Knight: Jedi Academy leans Execution (Practiced Mastery).
Project CARS leans a little harder on execution, though the gap is small.
Project CARS
Braking points and wheel control at the sim limit
Star Wars Jedi Knight: Jedi Academy
Saber acrobatics and timing dominate combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Project CARS
Online racecraft against humans adds light positional prediction
Star Wars Jedi Knight: Jedi Academy
Long-lived MP dueling scene adds human mindgames
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Project CARS
Dynamic weather injects some session randomness
Star Wars Jedi Knight: Jedi Academy
Mission order choice, otherwise fixed content
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Project CARS
Setup tuning and pit strategy reward deep study
Star Wars Jedi Knight: Jedi Academy
Saber styles and Force builds reward mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.