head to head
Project CARSvsStar Wars: X-Wing vs. TIE Fighter
Project CARS leans Execution (Practiced Mastery); Star Wars: X-Wing vs. TIE Fighter leans Execution (Practiced Mastery).
Project CARSStar Wars: X-Wing vs. TIE Fighter
Axis by axis
Execution8 vs 7
Project CARS leans harder on execution: Braking points and wheel control at the sim limit
Reads2 vs 4
Star Wars: X-Wing vs. TIE Fighter leans harder on reads: Human multiplayer dogfights reward predicting enemy jinks
Variance2 vs 1
Project CARS leans harder on variance: Dynamic weather injects some session randomness
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

